Carlos Villalobos
Game Designer || VFX Artist
Video game lover and developer from Kitchener, Ontario who specializes in gameplay design as well as VFX creation and implementation. I enjoy designing games and bringing them to life by programming and adding visual feedback
Contacts & other works
cdcardozav@gmail.com
Gameplay Design & Coding
Catnobi
Capstone Game
Capstone Project I pitched and led with a team of 4 through my second year of GD
Worked with shaders & VFX system to make gun and explosion effects as well as ambiance effectsDesigned the game loop of game while also keeping up and helping with the codebase of the projectCreated level and weapon assets in blender and implemented into engine
Dumpster Date
VarLabs Game Jam 3D platformer
Worked with a team of 6 to complete game jam in 3 days
Made C# scripts for hazards & gameplay assets and worked on
asset creation and implementation
Dusty The Plane
Flight and Farming Simulator
Two - week In-class sprint Game Jam I worked on with a team of 4 people
Created C# scripts for gameplay assets
Asset creation and Implementation & design
Death is Good
Reach the end for a peaceful death
1 week In-class sprint Game Jam I designed and created
Wrote C# scripts for gameplay assets
Asset creation and Implementation & design
VFX and shader art creation
Gold Diggers
VarLabs Game Jam Coop Mining Game
Three - day game jam with a team of 7 to make a coop MC like clone
Worked with C# to make mining mechanic. Created VFX using Unity's new VFX system. UI integration
Animation implementation & level design
Saving Pvt Poochy
Solo class game jam where you have to guide Poochy to the end without stepping on mines
Game Design/programming and Asset Creation
Animation Implementation
Three Points To Heaven
Fun little basketball game I made, I was very proud of the sound design
Saucer Pig
Little flying saucer pig project I made for a game jam
Deadpool Dance Project
Prototyped systems for animation integration in gameplay alongside synchronized audioWorked with varying rigs to integrate motion captured animations into the gameplay sceneDesigned scenes with multiple asset sources to create eye-catching proof of concept videos intended to drive interest in potential configurations
Winterfell Castle Project
Designed environment of castle based on Wintefell and MDDCreated Modular assets In Maya as well as textures and integrated them into engineCreated Scripts for world interaction, such as doors & event triggers when player reaches the areaCreated VFX for world flare
VFX & Shader Art
Bomb Asset for Catnobi
Mage Spell VFX Project
Concept for machine gun emplacement asset
Fire asset for bonfire
Created spear asset and glowing shader
MIne Asset and VFX Explosion
Cage Shatter Effect Prefab
Water Shader for Kung Fu Tea shop, Boba Dash
Me and the Catnobi team at the Toronto Level Up Showcase 2024
My prized Lego collection I collected through my childhood, mostly Star Wars.